Graphic Designer
Museum of
Bad Art
Bad Art
Museum Rebrand Identity
My goal was to tell a story of embracing failure, redefining artistic value, and finding meaning beyond conventional aesthetics.
In order to embrace imperfection, I used elements such as Play-Doh balls for the logo ideation.
I found the importance of managing chaos and creating a cohesive design system across various platforms. Elements such as the oddball paintings deserved to be highlighted without overpowering the necessary information needed to engage an audience.
Community is a key aspect in guiding a positive mindset.
In a time when everyone has become extremely critical of each other and ourselves. Artists have built an elitist society around art.
I designed an experience for all people of different backgrounds to come together and celebrate a space of difference and oddities.
Intro Video
A short video made to display on the media or in the entrance of Moba.